For the 2nd Oculus game jam, I worked with a small team to build the first multiplayer cross-platform top down shooter for VR. Rainbow Smashers was your typical, run of the mill, Unicorn shooter, complete with rainbow stars fired from your Unicorn's horn. I led the art direction and game design and learned a lot about optimizing assets to run on such resource constrained hardware. Apologies for the video, we hadn't slept in days.
The talented Pablo Rochat brought me this idea and we ended up taking it all the way to its logical conclusion. VR is the perfect hardware to train in the lost art of miming. Need to pretend an invisible wall is in front of you? Just pop one up in VR that only you can see! I ended up programming an entire mini-game where you could go through multiple mime excersises.
A social game made fot the 2014 Moly Jam. We were given a random quote from the infomous game designer Peter Molyneyu and had 2 days to build a game around it. Haughty or Naughty was a game inspired by magnetic poetry.
A social game made fot the 2014 Moly Jam. We were given a random quote from the infomous game designer Peter Molyneyu and had 2 days to build a game around it. Haughty or Naughty was a game inspired by magnetic poetry.
A social game made fot the 2014 Moly Jam. We were given a random quote from the infomous game designer Peter Molyneyu and had 2 days to build a game around it. Haughty or Naughty was a game inspired by magnetic poetry.
“Some people leave artwork, some people do rude things, other people then turn those rude things into nice things.”
- Peter Moleneux
Players would recieve a poem title that acted as a prompt, and an associated set of words. Once posted other users would vote on the poetry, choosing to label it as haughty and pretentious or naughty and lewd. The highest rated would make the Haughty or Naughty Lists, which ranked the top performers. Gamasutra highlighted as one of their favorite game jam entries.
Players would recieve a poem title that acted as a prompt, and an associated set of words. Once posted other users would vote on the poetry, choosing to label it as haughty and pretentious or naughty and lewd. The highest rated would make the Haughty or Naughty Lists, which ranked the top performers. Gamasutra highlighted as one of their favorite game jam entries.
Players would recieve a poem title that acted as a prompt, and an associated set of words. Once posted other users would vote on the poetry, choosing to label it as haughty and pretentious or naughty and lewd. The highest rated would make the Haughty or Naughty Lists, which ranked the top performers. Gamasutra highlighted as one of their favorite game jam entries.
Selected Works
VR.DESIGN+MOBILE.DESIGN+DESIGN.MANAGEMENTAs a founding member of Facebook VR design I helped build a thriving VR ecosystem
INTERACTION.DESIGN+PROTOTYPING+INDUSTRIAL.DESIGNSamsung Research invested in our small team to explore the potential use cases for AR glasses
INDUSTRIAL.DESIGN+METAL.WORKING+GAME.DESIGNThrough my time at RISD I worked on a variety of projects with NASA that eventually led me to VR
MOBILE.DESIGN+WEB.DESIGN+GRAPHIC.DESIGNI love contributing my skills to charities
INDUSTRIAL.DESIGN+WOODWORKINGA way of keeping up my craft
GAME.DESIGN+3D.MODELING+PROTOTYPINGDesign should be fun
Wanna collab? Hit me up
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