Founding member of the Facebook VR design team, contributing to many efforts in immersive media and social VR. Our team built a 360 media ecosystem from the ground up, launched Facebook’s first VR apps Spaces and Facebook 360, and are currently working on Facebook’s newest flagship social VR product - Facebook Horizons. Personal contribution highlights include, design management across immersive media and Horizon, leading design for 360 photos, product management on the Point Clouds prototype, UX design for Spaces Avatars, Unity prototyping and interaction design for Facebook 360, and VR mentorship across the company.
Crafted innovative prototypes for a start-up funded by the Samsung Accelerator to research consumer-grade augmented reality headsets. Responsible for understanding AR technology capabilities to determine and create a viable headset for today’s marketplace. Built and tested a complete working prototype of AR glasses with inside-out tracking, real-time multiplayer 3D experiences and commercial (mil spec) quality transparent displays. Contributions included product definition, industrial design concepting, physical interface prototyping, and interaction prototyping in Unity 3D.
Responsible for communicating the benefits of a computer vision ad technology startup to a non-technical industry. Led the branding, product design, and user experience as the 9th employee and sole creative. Focused on communicating large sets of data and complex technology to our non-technical partners through simple UI and clear data visulizations. Built a multidisciplinary design team and managed contractor relationships. SET was acquired in February 2014 by Conversant. Responsible for training the parent company’s design team to adopt our design process and style guides.
Worked with the Habitability Design Center across multiple projects at the Johnson Space Center including the new lunar rover and lunar habitat. Responsibilities included prototyping the rover window layout and designing and constructing storage units for a lunar lab that underwent testing in the desert.
Advised game’s team as a subject-matter expert on spaceship design and VR best practices. Produced early concepts for in-game UI.
Worked with founders to bring their digital political engagement platform and brand into beta. Designed mobile app from the ground up, created a logo, brand guidelines and applied visual style to existing web app, polished the web UI/UX.
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Rhode Island School of Design
Thomas Jefferson High School for Science and Technology
Design Fund · SF 2016
UX World · Seoul 2017
IGSDA Keynote · Tokyo 2018
CCA AR Workshop · SF 2018
3 Awarded - 5 Pending